clockworksymphony.com
September 05, 2010, 01:46:24 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Login Register  
Pages: 1 [2]
  Print  
Author Topic: Guild Structure  (Read 764 times)
Hotdog
Apprentice
*
Posts: 1


View Profile
« Reply #15 on: November 30, 2009, 11:46:26 AM »

Yo obviously those creating the guild should have the choice of all three. All three are realistic and it would help make the game better.
Logged
Dorian
Apprentice
*
Posts: 7


View Profile
« Reply #16 on: February 07, 2010, 01:54:03 PM »

I think I'd go for guilds starting out as single person run and have the option to enable multiple leaders. Perhaps after that, have a yes/no voting system they could turn on so that changes to the guild permissions and the like could be voted on by the leaders or the guild as a whole if desired.
Logged
Reivaj
Apprentice
*
Posts: 5


View Profile
« Reply #17 on: July 19, 2010, 09:06:05 PM »

Maybe it's more complex to get this to work, but why don't mix the first two?

At the moment of guild creation, it could give the possibility to stipulate how many leaders there will be, and who they will be. With a maximun of three or four person, for example.

So if someone want to be the only leader, he/she just select for 1 leader. and if their are two friends, select for 2 leaders, and so on.
If the actual leaders think a guild member is of confidence, and deserve to be a leader as well, they could discuss it, and open a new seat for him, giving him leader rights.
Or if they are 4 leaders, and one of them has to leave the guild (for whatever reason), he leaves the seat open. The other 3 leaders can decide if to close the seat, wait for the return of the fourth leader, or if the guild needs to have 4 leaders, the remaining ones can appoint one of the guild members to have the seat.

Dunno, it gives a lot of freedom to guild organization and management. Also, there could be a ranking structure inside the guild, subleaders, event organizers, who knows, maybe the guild could open a new branch and appoint a member as the leader of that branch. The guild Brassbolt opens a guild branch for aerial combat, where guild members who likes to be in the sky or are good for combat up ther reside, and the clan leader(s) appoint their best pilot as branch leader, managing it.
There should be limits to the numbers of branch that can be opened, and the guild should pass the requirements for doing so.

A crude diagram:


Uploaded with ImageShack.us


And the Main Clan and branches would have their own member, I mean, the main clan has a limit for 40 members, and each branch support another 20. This appeals for thos large guilds that just doesn't stop growing.

As for the internal structure of the guild, there could be:

-Guild Leader(s)
-Subleader(s)
-Officers
-Regulars
-Newcomers

Each rank would have their own rights, privileges , dutys and obligations, and the leader(s) would select what ranking suits a guild member. And who knows, maybe those could be the default names for the rankings, the leader(s) could change them to match the goal of the guild, if they are a battling/pvp guild, a merchanting guild, adventurers guild, researchers, etc. Depending of the ideals of the founders and members, and would give some roleplaying flavor.


Well look at this, I am rambling nonstop and surely I am boring you all to tears, I will shut up now xD

-Reivaj.

PS: Don't kill me for raising all these threads from the dead, it's just that as the more I read in the forum, the more ideas and things cross my mind ;_; maybe they are difficult to code/script, who knows, I don't know much about programing. Dunno why I am so talkative in this post. Oh and sorry if my English isn't that good Tongue
Yeah, I will go get my coffee :3 So... see you later

PS2: Silly me, I just saw that the changing of rank's names was addressed sometime ago, sorrry about that. *scratchs the back of his head*
« Last Edit: July 19, 2010, 09:09:01 PM by Reivaj » Logged
Rattletrap
Apprentice
*
Posts: 23


View Profile
« Reply #18 on: July 26, 2010, 07:34:19 AM »

-This is one of those "neat" features that i never really hope to see at release.

I'd rather the programming and data entry work be used to beef up basic gameplay elements. Basic guild functionality, guild bank, all can be at release but a super-imposed complex hierarchy doesn't have to be.

Having said that, the above is a nifty idea, but it may limit those that want a different guild structure/bureaucratic hierarchy. C-O doesn't have a bad way of doing it with the guild bank and 4 ranks of members, but much more specific than that and you simultaneously up the learning curve and potentially limit the way a particular guild or clan wants to be set up. I'd prefer giving the players more options but not be restrictive or at least avoid the appearance of holding their hands with some of those directions.

Rattletrap, who pines for the simpler days of guilds wherein they set their own hierarchy without needing the game to do it for them.
Logged
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!