Introduction
Clockwork Symphony is to be a Massively Multiplayer Online Role Playing Game (or MMORPG) in a persistent world. Set in San Francisco in the late 1800's, our game world features a rich historical backdrop. With both famous and infamous figures on hand, we plan to put the Player Characters in the same world as adventurers, heroes, physicists, and scientists -before- their discoveries made them famous.
With three very different paths, a player can experience a whole new world on each play through the game. By keeping to the heart of San Francisco, players will find themselves ensnared by the realistic environment, the real-world streets and landmarks, and the entrancing allure of Gaslight Romance. Meanwhile those who choose to hover at the borders of town will find the wild west reaching out for them. Bandits, train robberies, horse-thieves and straightforward gunfights contribute to pulling players into the Weird West. And for those who choose to slip between the two and go far beyond the borders, the wide world awaits dashing heroes and cunning heroines to save it; whether from ancient evils awakened in the dark heart of Africa or guerrilla attacks in Peru. You can't go wrong with Pulp.
But even with the three choices laid before them, no character will be barred from crossing genres or story arcs. Setting foot on a Path doesn't mean you have to follow it.
One of the greatest parts of the steampunk aesthetic is customization. Customization of clothing, tools, weapons, and vehicles define core ideals of the genre. The Clank Crew will do our best to provide all that we can and more. From petticoats to brass goggles to work boots and pocketwatches. We plan to have the most expansive character generation system possible. And while the game is to some degree gear-driven, we won't force players to change their characters' appearances. With full customization of acquired armor and weapons, players can literally choose the equipment to match their style.
Our new encounter system makes it so that every player feels like they're making an impact on the world. Beat the Kelley Gang out of town? The only time you'll see any of them again is when someone else is fighting them.
Mad Scientists in their hidden labs in the sewers and asylums of the city. Brazen skies dappled with airships. Tin stars, outlaws, and shootouts. Crazed cultists seeking to call forth Lovecraftian beasts. Ancient curses and haunted burial mounds...
Here's to the 19th Century, seen through rose-colored brass goggles!